Como jogar o LOS?

- Você conhece o clássico dos clássicos mas está totalmente desatualizado?

>> Tutorial rodando o LOS <<

Sinopse

A data é 15 de Novembro de 2145. Numa remota base localizada na Lua, a Union Aerospace Corpoation - UAC, realiza seus secretos experimentos paramilitares quando a mais destrutiva força do universo é libertada de sua prisão. Não tarda muito para que a pequena e esquecida base lunar seja atingida.

John Logan, um dos 4 super-soldados existentes, se vê obrigado a travar uma batalha que seu sangue já esperava. Armado até os dentes, John sai em busca de respostas em um confronto épico contra as forças do inferno.

Features

- Nove mapas totalmente novos
- Modos Coop e DM presentes
- Modo SkullTag - Invasion (Demo)
- Novas armas
- Monstros mais espertos
- Novos efeitos visuais
- Texturas em alta definição
- Ação
- Suspense
- Doom!

Downloads

- GZDoom 1.4.3
- SkullTag 98b Build 2572

Forums

- BrDoom
- DRDTeam
- NewDoom
- SkullTag
- ZDoom

Info & changelog

- Resolvido - Os jogadores que não tiverem a feature BrightMaps disponivel terão uma dificuldade maior em jogar assim como perderão grande parte do visual. Um bug no render do GZDoom impossibilitou o uso da flag 'DisableFullBright', recurso ao qual eu havia utilizado pra ajudar a vida dos desprovidos de uma placa de vídeo descente. lol
Peço desde já desculpas e prometo uma atualização assim que este bug for fixado by Mr. Graf!

- Resolvido - Este mesmo Bug permanece no SkullTag 98a até nosso querido Torr entrar em ação!

- O modo DeathMatch não é recomendado no SkullTag enquando não lhe for permitido o uso de 3DFloors em modo competitivo. Os mapas foram desenvolvidos tendo como base o GZDoom e não foi levado em conta essa estranha, ridícula e nosense limitação.

- O Episódio Hell Invasion exclusivo para SkullTag contém somente um mapa demo com a finalidade de se ter em mente como o LOS se sairia neste modo de jogo.

- Resolvido - Mapa09 corrompido e por alguma razão sem as tochas!

- Resolvido - Texturas "perdidas" em 2 Doors do Map08.

- Resolvido - LChaingun Radius Quake que afetava outros players em modo Multiplayer.

- Resolvido - Algumas pequenas texturas desalinhadas no Map09.

- Resolvido - Em modo multiplayer, não era possível voltar a correr caso o Health chegasse abaixo de 20 e se curasse sem ser por Medikits.

- Resolvido - Cura acelerada funciona perfeitamente em MultiPlayer.

- Resolvido - Os "10 secrets" no Map08.

- Resolvido - Exit esquecido no Map06. Valeu Rocks, essa foi foda! ^^'

- Removido - O logotipo dos Caça Fantasmas junto ao logotipo do GZDoom a pedido do próprio Graf Zahl.

- Adicionado - Mensagem "strafe to change" na intro a pedidos.

- Adicionado - Introdução Skipável.

- Adicionado - Skipar as maiores CutScenes.


 
 
 



     
 
Synopsis

The date is November 15th, 2145. On a remote moon base, the Union Aerospace Corporation - UAC, performs its secret military experiments when the most destructive force in the universe is unleashed. It doesn't take too long for it to reach for the small Moon base.

John Logan, one of 4 super soldiers existent, finds himself forced to fight a battle which his blood already waited for. Armed to the teeth, John sets out in search for answers and an epic confrontation with hellspawn forces.
rs and an epic confrontation with hellspawn forces.
Features

- Nine brand new maps
- Coop and DM modes available
- SkullTag - Invasion mode (Demo)
- New weapons
- Smarter monsters
- New visual effects
- High-def textures
- Action
- Suspense
- Doom!

Info & changelog

- Fixed - Players who don't have Brightmaps feature available will find it harder to play and will lose most part of the visuals. A bug on the GZDoom renderer made it impossible to use the flag 'DisableFullBright', an appeal I had used to help the ones unprovided of decent video cards. lol
Since now I'd like to apologize and to promise an update as soon as this bug gets fixed by Mr. Graf!

- DeathMatch mode isn't recommended on Skulltag until the use of 3D Floors is made available in competitive modes. The maps were made based on GZDoom and we didn't account for this weird ridiculous and "nonsense" limitation.

- The Hell Invasion episode exclusive to Skulltag has only one demo map made to see how LOS would make out in this game mode.

- Fixed - "Lost" textures in 2 doors from Map08.

- Fixed - LChaingun Radius Quake which affected other players on Multiplayer mode.

- Fixed - Some little unaligned textures at Map09.

- Fixed - On multiplayer, it wasn't possible to run if health went lower than 20 and the player wasn't cured by Med kits.

- Fixed - Throttled heal works perfectly on MultiPlayer.

- Fixed - The "10 secrets" at Map08.

- Fixed - Forgotten exit on Map06. Thanks Rocks, that was nuts! ^^'

- Removed - Ghost Busters logo removed along with GZDoom logo, by Graf Zahl's own request.

- Added - Message "strafe to change" at the intro by request.

- Added - Skippable intro.

- Added - The biggest cutscenes are now skippable too.

Comments


"My oh my i've played some good wads of different varieties in my short time around ST but let me tell you, Legacy has pretty much gone to the top of the list without ANY contenders.

I know this gets tossed around alot due to stupid *chan culture taking over the internet, but what i'm about to type should be interpreted in a literal context, this, is an EPIC work!

From the time i unzip'd and shoved the st_patch in my skins folder (i was supossed to unzip and add it to my skins folder, right?) to the twenty times i got killed by chaingunners and sargeants i had JUST seen rotting on the ground, i couldn't beleive someone took the time and care to do all of this, and with such outstanding quality too!

Logan, you and your BrDoom crew should be REALLY proud of yourselves, congratulations on making something that would make the iD staff want to hire you.

- gatllukS -


"This has one thing which I love in a single/coop WAD, and that is DIFFICULTY. I'm going to be playing this for a while. It's like another Hell Reviled 2 or Ultimate Torment & Torture, this should go in the Skulltag Hall of Fame if there is one. The thing I like about this beside how challenging it is, is the use of the monsters. I'm seeing New versions of the Shotgun Guy and Chaingun Guy, the Imp looks more terrifying, the new sounds for the Lost Soul are very good. GZDoom effects are used very good, gives it a nice feel to the game.

Now the weapons are amazing, epically the Cannonshotgun, I've seen a lot of Quadshotguns for ZDoom but none good as this. All the other weapons have good feel to them, making you want to try them all out and keep using them. The story is really good as well. I only made to level two (I keep dieing) but I remember reading something about there being more then one Super Solider other than John Logan who you play as, I would love to see you get more into the story and see the rest of the Super Soldiers.

I can go on and on about this WAD, but overall its the best so far that's out."

- Alpha -


"LOS rocks..."

- MR.ROCKET -


"BEST fraking WAD EVER End of story.

Too bad it were only 10 levels. This REALLY gave me a feeling I was playing Doom 4 instead of skulltag. AWESOME. I jumped from my chair everytime I saw the damn hell thing on my screen. Man, that was scary...

Good fraking work. I salute you, sir.

I forgot to tell this, but sometimes I really had to edit the demon's faces with the chainsaw..."

- Recurracy -


"I had the chance and the honour to test this wad during its development, and I must say, it's a top level Doom mod! It has a new gameplay which is totally different from Doom's standards, and very chalenging, something like Plutonia's level of difficulty. The Doom 3 feeling is very well done here, exploring the new features from GZDoom (Doom just doesn't look more like Doom nowadays hehe!). The weapons are very different, but it is well balanced with the gameplay difficulty. This is definetively one of the best wads of this year, and probably from Doom Modding history.

KICK ASS!!!!"

- Daniel -

"All in all, just like the beta, this is an absolutely cracking piece of work and I love the stuff you've added since the version that I saw - all the polish and stuff that lifts it even further above the bar. I personally still find the "swarms and swarms" gameplay style not quite to my taste but it is just an issue of taste, it is not a bad feature and many people clearly love it. The flashing pentagram is still a bit too frequent for my liking as well. Usually I don't like unskippable cutscenes and, clearly, other people want them to be skippable but, in the case of LOS, to me they feel integral to the game and I haven't wanted to skip a single one - even on replay - (and, unlike others, I think the momentary flash of white during the scenes works really well).

Anyway, the bottom line is that this is an absolute Rolls Royce* of a project project. One of the best, most complete and most immersive project to have been made IMO and it really does a whole load to capture what Doom is about and updates it for a modern audience. Well done to you and the team."

- Enjay -

"I will be honest here.

It's quite obvious a lot of hard work and dedication went into making this mod, and it does indeed deserve a cacoward nomination. I definitely look forward to seeing more from you."

- SoulPriestess -

"This needs a Cacoward nomination."

- Graf Zahl -